incentivelabs.de

Blog about nerd stuff, programming and related tools

The calibration Game

Published / by glethien

This group project was part of my bachelors degree. Besides me, there were four other team member: Dennis Franke, Sören Petersen, Tim Grunwald and Maximilian Töpfer. In this little game you had to find your way throu the generated world. As input we took a look of photos form the same object. Bundler generated a […]

Projects

Published / by glethien

Bachelor Thesis This thesis describes an approach how to edit volumetric data, like astronimical nebulae or other semi- transparent phenomena, using Blender. Read more Master Thesis AGTReha is a computer-based TeleReha application, which is designed to support and guide rehabilitants after their stationary therapy in their home environments. Long term secondary prevention in home environments […]

Crazy Chicken

Published / by glethien

This game was created during the summers semester course “Softwareentwicklungspraktikum”. It was a collaboration with Dennis Franke, Sören Petersen, Ariana Prekazi, Maximilian Töpfer and Vildan Bagyetistiren and myself. The aim was to develop a relativ big software. In this case we had to create a game using the first version of the kinect. We also had […]

Master thesis

Published / by glethien

AGTReha is a computer-based TeleReha application, which is designed to support and guide rehabilitants after their stationary therapy in their home environments. Long term secondary prevention in home environments is a very important aspect in maintaining the newly recovered functionality of the locomotory system. The learnt exercises have to be integrated into the daily routine […]

Bachelor Thesis

Published / by glethien

Volume modeling and editing in Blender This thesis describes an approach how to edit volumetric data, like astronimical nebulae or other semi- transparent phenomena, using Blender. The traditional modeling works on surfaces and solids, but it performs not very well on semi-transparent datasets like nebulae. The problem is how to edit those phenomena like astronomical nebulae […]

Things every new Android Developer should be aware of

Published / by glethien / Leave a Comment

Walking through the world you can see mobile devices everywhere and if you are a developer or want to become one, you may come to the conclusion that development for mobile devices seems to be a great idea. You are right! But first make sure you know the following things, which I think are essential for […]